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7th November 2017
This seems to be functional as well as can be expected.
An .ogg file is playing in the background. Feel free to replace the ogg with your own ogg, should you have any!
As with the previous audio test, up and down will (*should!) pitch the music up and down, but now it'll glide more smoothly, since the pitch is being handled by the main loop, not the re-buffer part of the code.
Other than that, nothing of note has changed, I don't think.
You can download the Ogg Playing test ...
Views 83, Upvotes 10  
2018 Framework
7th November 2017
I tried to figure out MOD playing, last night, but that didn't go very well at all!
Today, I'll probably focus on OGG playback, instead.

Views 41, Upvotes 9  
Daily Blog , 2018 Framework
6th November 2017
OK, I think I managed to get this working!!
Run the game, and you should hear the "Sheep Goes Right - Level Complete" sound playing over and over and over.
This is in fact an audio stream.
This first test is for .wav only, so I left the "Data/550/TestStream.wav" as just a small little sample, but if you want to try switching it out for some actual music, simply replace that file.
Views 72, Upvotes 10  
2018 Framework
4th November 2017
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.
But I've persevered, and I think it's more or less stable, now.

Views 56, Upvotes 13  
2018 Framework
4th November 2017

Developments


With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should.
.. I think..

Views 52, Upvotes 7  
Daily Blog , 2018 Framework
3rd November 2017
Today's been a struggle and a half!
If you've been following me on Twitter, today, I apologise for the ranting..

Views 78, Upvotes 12  
2018 Framework
3rd November 2017
Also available on SoundCloud.

Developments


So I guess I need to learn about OpenAL, today...

Views 51, Upvotes 11  
Daily Blog , 2018 Framework
2nd November 2017
First step, trying to get OpenAL to compile.

Views 52, Upvotes 13  
2018 Framework
2nd November 2017
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.
Views 46, Upvotes 8  
Daily Blog , 2018 Framework
1st November 2017
I finally figured out what was up with my scaling.
It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!

Views 1431, Upvotes 18  
2018 Framework
Starfield Blog
1st November 2017
Today's been about neatening the engine in places, and also adding a Random Number Generator.

Views 1531, Upvotes 62  
2018 Framework
1st November 2017

Developments


32 pixels are winding me up!

Views 43, Upvotes 7  
Daily Blog , 2018 Framework
31st October 2017
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.
As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.
Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.
Views 256, Upvotes 16  
2018 Framework
31st October 2017

Developments


I've already added a few "Power" features to the framework, even at this early stage.

Views 71, Upvotes 10  
Daily Blog , 2018 Framework
30th October 2017
Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..

Views 45, Upvotes 12  
2018 Framework
30th October 2017
Another basic task undertaken.

Views 110, Upvotes 13  
2018 Framework
30th October 2017
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.

Views 45, Upvotes 9  
Daily Blog , 2018 Framework
29th October 2017

Notebook


I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments


Remarkably, loading a png wasn't all that hard.

Views 39, Upvotes 10  
Daily Blog , 2018 Framework
28th October 2017
Boy, that took some doing!!

Views 50, Upvotes 9  
2018 Framework
RAWR!!! Blog
28th October 2017

Lack of Developments

Seriously, though. How broken could it possibly be!?

Views 42, Upvotes 10  
Daily Blog , 2018 Framework
27th October 2017
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.

Views 49, Upvotes 13  
2018 Framework
26th October 2017
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.

Views 51, Upvotes 10  
2018 Framework
26th October 2017
When it's a C++

Views 106, Upvotes 12  
Daily Blog , 2018 Framework
25th October 2017

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff.
The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.

Views 44, Upvotes 9  
Daily Blog , 2018 Framework
24th October 2017
A few hours later, and this has emerged.

Views 44, Upvotes 9  
2018 Framework
24th October 2017
The simplest form of input is Keyboard input.
So, today I started to look into that.


Views 43, Upvotes 7  
2018 Framework
24th October 2017
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.


Views 46, Upvotes 10  
Daily Blog , 2018 Framework
145 results 0 1 2 3 (4) 5
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